12
Mar 2010

SXSW: Day 1

I'm no Tony Steward when it comes to blogging -- you won't get paragraphs chock full of insightful social media tips ... you're just gonna get the notes I took at SXSW today.  Ok, how about I bold the points I found the most interesting. Deal?

So after lunch at Torchy's Tacos, we rolled into the Austin convention center: me, Tony Steward, Terry Storch, and Zack Foster.  Terry and I rolled to "The UX of Mobile."  Here's my notes:

###

What's UX to you?
* Helping users have a product reach their goals.
* SMS still exists and even works on your mom's phone
* Everything that screws up and makes people not want to use your product again

Is it easier to iterate on mobile web over an app?
* Short term vs long term.  Short term = apps, people are going gaga.  long term = mobile web.
* Obj C vs Java?  Who cares?  Is it usable?
* The mobile web experiences are sub-optimal.  This is going to change with further development in webkit.
* Mobile web is quick and fast ... and everyone will think you're boring... but mobile web is going to catch up.
* But when?  When will mobile web be viable?
* When for what? It depends on what you're building.
* Issues with mobile web: offline storage and rich visual (games).

Testing
* Device Anywhere {I'm a big fan of Device Anywhere}, Keynote systems (testing), online emulators.
* Always do usability testing on the user's own device -- they don't know your device
* Test early and often
* Testing can be one of the first things cut or compressed.  Bad.
* "testing in context" -- seeing user's test in a real-world scenario
* testing with social networks -- very difficult with an app that's not live

What's next?
* Interaction with device and other screens (desktop and ... TV!)
* Mobile web is not a "tiny web screen."  The phones are becoming better and cheaper.  More ubiquitous. Paradigm shift coming -- prepare for it.
* Looking at the full Amazon site on a tiny screen is stupid.
* Prior to iPhone, hard to get clients interested in mobile.

3 Most important devices?
* iPhone, Android (nexus one), iPad
* iPad coming from left field. Not from North America?  Nokia (n900). Meego - it'll either die or be huge (rest of world). Lots of development from Nokia in Brazil. Sony playstation phone?
* Iphone vs android is something we'll laugh about in 5 years.  Where are we going? Better integration of the browser into the OS. Better capabilities when the browser gets better. When the prices go down, you'll see clouds of devices.
* Design for interrupt-ability -- phone calls, SMS, the waiter coming to the table.
* Phone Gap - write in HTML+JS+CSS --> access to 6 major platforms (website says 3)
* "iphone and everybody else" --> bad answer.  Who are the users? What devices are they using? One idea: start with mobile web and track major usage --> make an app for your biggest user.

###

My one thought on the above: I can echo the comment about how too many companies have the "iphone and everyone else" mentality.  Even more, I've seen a lot of companies that feel like they need an iPhone app to be successful. On the contrary, there are lots of reasons to not have an iPhone app.  

  1. Does your company really need an iPhone app?  What benefit will your users gain?  What will bring your users back to the app after their first experience?
  2. Know your audience -- there are more Blackberry users than you think.
  3. Can you get away with starting in a mobile web world?  If so, do it.  Rather than dropping a ton of cash on an iPhone app -- and only reaching a 54% of North American handsets -- a mobile web app can get you into the 90% range.  Track your users coming to the site and then consider building an on-deck app (if you must).
  4. Mobile web can iterate faster.  You have more control and can release updates faster.
  5. I make mobile websites.  I'm biased.
Following this chat, I went with Foster to "Get Stoked on Web Typography."  While fun, typography really isn't my bag.  My notes:
* Font Squirrel
* League of Moveable Type (open source fonts)

See?  Foster's notes were much longer.  :)

I then cruised down to "Time + Social + Location. What's Next In Mobile Experiences?"  After last year's launches of both Foursquare and Gowalla, and this year's impending "Location War", this is a hot topic -- and the fact that the room was packed 30 minutes ahead of schedule proved it.

The speakers included Naveen Selvadurai (Foursquare), Josh Babetski (Mapquest), and Greg Cypes (AOL).  No disrespect to the latter two, but they seemed to be a bit out of place.  In fact, Cypes kept using Foursquare and Gowalla for his examples and downplaying his company's recent attempt to enter the space

To be honest, the panel was lackluster.  You could tell the audience was well-educated on the subject, and incredibly interested in hearing experts.  But instead of new ideas, the panel spent the first 30 minutes simply explaining why check-in apps are interesting in the first place. Yes.  We know.  Now what's next?

I could tell I was not the only one frustrated with the panel -- people started leaving long before the event was finished.  Regardless, the final few minutes held a few good points (even a few good ones from the audience).  Notes below.

###

How do you create the hook?
* Have a reason for them to keep coming back.
* LinkedIn progress bar -- profile % complete. Positive nagging.

Privacy
* Using social networks for robbery? PleaseRobMe. 
* Robbery is not a premeditated crime -- it's a crime of opportunity. No one's going to really cruise your twitter stream, figure out where you live, and rob your house.
* The data about where you are is already out there, contextually.
* "Older" generation concerned about sharing their info -- teens not too concerned.
* More selective on sharing sites -- "If i'm not going to sit down to dinner with you, i don't want you to know where i am."
* Dunbar's number --  you can have a max of 150 actual friends ("stable social relationships")

Augmented Reality
* Where are my friends now?  Sure. What about: where have my friends been?
* Naveen: not very bullish on this. Interfaces have a long way to go before people are comfortable enough to use them.  Hard to browse -- lists are easier to read than dots on a picture.

Location -- what about transient data? Taco trucks that move.  Flight #'s, etc.

SimpleGeo - centralizing location data. In order to do this, you must have data providers willing to share data and mash with other data providers... licensing issues.

What's going to win? Open data. Location information should be in the public domain. Crowdsourced. Place data should have a single identifier. "Whoever figures that out is going to make a lot of money." (Babetski)

Serendipity: algorithmic? or personal? 
Naveen: both. Facebook can do a great job suggesting things, but it can't be 100% -- it's missing the social element.

Fatigue with these games? 
Naveen: opposed to a real life game (basketball) which has set rules, online games can evolve with the people.

###

Ok, that's all I've got.  I'm pretty excited for tomorrow's events, including talks on the iPad, more mobile, and HTML5.

PS  If you're at SXSW, don't miss my bossman Terry Storch at "Technology For Results Not Profits"

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Filed under  //   iphone   mobile   mobile web   tech  
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05
Oct 2009

iPhone vs. Android (myTouch 3G) -- What Matters To Me

No long post about why I'm switching phones, just this: iPhone vs. Android/myTouch.  And a comparison of the things that matter to me.

Note: I did not have a myTouch to test with -- but did have a G1 handy.  I've tried to restrict my comparison to OS and network related issues, attempting to leave device specifics and/or speed issues out of it.

App Store

One of my biggest annoyances with my Nokia E71 is the lack of a good app store.  When I originally purchased the device last year, there were a few random JAR's floating around the net for things like Twitter and Hotspot creation, but discovery (and support) of these apps was near-impossible.  They recently release their "Ovi Store", which is just as impossible to use as the previous setup.  I don't need 60,000 apps -- but I certainly want a few extensions to the platform that will allow me to use my smartphone as a powerful 3rd screen.

Apple likes to tout its app store as having tons and tons (and tons) of apps.  Like I said, I don't need 60,000 of them -- I just need a few that work and work well.  I think that despite a few bad pieces of press over the Google Voice incident (and other rejected apps), I really like their app store.  I like that:


  1. I can browse it on my desktop

  2. I can backup my apps simply, through iTunes

  3. Apple is making strides to increase discovery of new apps beyond a simple "Top 10" list

  4. Developers make their iPhone apps FIRST.  If they have time and money, they make an Android app.  It'd be nice to be in that first group for once.  (after being a Mac user for so many years.  Ironic, no?)


Android apps are ... well, they're there.  The Market app is, well ... functional.  I think the total now is around 5,000 apps(?).  Not bad, but not great.  I'm not excited about constantly seeing cool/helpful apps on my friend's iPhones and then being disappointed that a similar app doesn't exist on my Android phone.  And yes, I'm positive that will happen.  Like with music, I'm not too keen on Android's lack of desktop-syncing capabilities.

Winner: iPhone

Multi-Tasking

I multi-task a lot, so it's an incredibly important feature to me.  You can frequently find me hopping back and forth between my email, web, contacts, maps, etc.  My Nokia has a great (and fast) switching function and I love it.

The Apple cannot multi-task.  I've had people try to tell me that the closed apps remember their state, but the reality is that a) this only occurs in native apps, and b) I still must go find the app I was just in and re-open it.  "Switching" between apps is simply not an option.

The Android OS can switch like a pro.

Winner: Android

Camera

The iPhone's camera flat out pisses me off.  The other night, my little toddler girl decided to try on some of mommy's shoes and her hat.  Seeing this insane amount of cuteness, I reached for the nearest photo-taking device within reach: my wife's iPhone.  I "pressed" the "shutter" button (a completely unsatisfying experience) and the result?  A blurry blob of a fast-moving toddler.  It seems the iPhone's camera is great for taking well-lit photos of slow-moving subjects.  The shutter speed (no, it doesn't actually have a shutter) is laggy and makes it difficult to take photos.

My tests today with the G1 produced different, yet equally annoying results.  The G1's camera taking functionality seems far more responsive to the touch, however, when pressed, the camera pauses, focuses, and snaps.  There's about a whole second lag there -- and this seems to be by design of the camera taking software.  Different issue, equally annoying.

Winner: TIE (or "double fail" if you prefer)

Network Coverage

Despite a horrendous looking coverage map for T-mobile on their website, their coverage in San Francisco and San Diego is actually pretty stellar.  I actually spent an afternoon driving up and down I-5 from San Diego to Oceanside, constantly checking both a T-mobile and ATT phone.  The Tmo coverage map showed North County as having zero 3G coverage, but it was full bars -- just like my ATT device.

Based on a few other press releases, Tmo seems to be expanding their 3G coverage at an incredibly rapid rate -- in addition, I've heard a few rumors of them getting ready to launch their 4G service soon.

On the flip side, I've been pretty dissatisfied with ATT over the last two years.  Despite decent coverage, I frequently get "network busy" timeouts when trying to make a mid-day call in San Francisco.  In addition, dropped calls are not that uncommon for ATT and I've seen a drastic rise in reports about dropped calls on the iPhone.

So, ATT's got a larger coverage area, but struggles with network overload and quality.  Tmo's making some serious headway in expanding their coverage, but still falls behind in overall coverage area.

Winner: TIE

Google Integration

I've sold my soul to Google: Gmail, Calendar, Reader, etc. -- I love it all.  And I want my phone to work with these applications easily.

The setup on the G1 the other night was seamless.  Gmail in the OS?  Done. Calendar, contacts, lovely.  Even Google Voice -- simple.  It even includes a quick switcher to change the mode in which Voice operates -- all calls, international only, etc.

I haven't done my homework on Gmail on the iPhone, but a quick search in the store showed tons of Gmail apps -- none of them over a 3-star rating.  I've seen some posts about getting Gmail to do Push notification, etc.  It all seems like a hack (IMAP is nice, but avoids the delete/archive workflow I've come to love in Gmail).  And of course, no Google Voice.  Even when Apple finally quits their PR pissing match with ATT and Google and they release the app, I'm sure it will be handicapped in some way for quite some time.

Winner: Android

Battery

Everything I hear about the iPhone battery makes me sad.  At the last CTIA conference in San Francisco, I attented some after-work drinks with some business partners and our two business development guys.  They entered the bar, and frantically began looking around for somewhere to charge their iPhones.  "What are you guys doing?" I asked.  "We haven't charged our iPhones since 11am [it was 6pm] and they're almost dead."  Sad.

I thought the newer OS improvements and maybe the 3GS would fix this problem, but no.  My wife -- far from a "power user" -- is constantly on the look out for an open plug, and God forbid if we forget her charger and we're out for the day.  We pulled into San Diego last night after a long day driving down from SF -- her battery was red.  My Nokia had a full charge.  Sad.

I have no idea how to compare the myTouch's battery, but it can't be as bad as the iPhone.  And yes, I consider this a fair and valid argument.

The specs put the phones at equal talk time, but with the myTouch clocking in at double the standby time.

Winner: Android (simply because the iPhone has disqualified itself)

Plan Cost

Looking at my wife's iPhone bill makes me queasy.  She even swore to me she's not on the unlimited plan, but viewing her bill still makes me think I might need to pick up a 2nd job to cover the cost.

The Tmo plan averages about 25% less.

Winner: Android

OS Overall UI/UX

I love the iPhone OS.  It's slick and simple.  It reminds me of OS X (duh).  The User Interface reaches the perfect balance between simplicity and power -- the novice smartphone user can download their Light Saber app, and I can run SSH.  The menus make sense and Apple has gone to great lengths to make sure app developer conform to well thought out and well document specifications.

The Android shines with its home screen customization and widget features -- I love them!  However, there are 2 big annoyances I've had the last few days:


  1. The "menu" convention needs more rules around it for developers.  I got the Twidroid app and instantly began asking myself: "Where's the _______ section?"  Behold!  The MENU hardware button.  Apps now split up their functionality -- some of it is on-screen, some of it is hidden in this menu button.  This UI convention makes it difficult to navigate any app because different developers do different things with the Menu.  You're taking the user out of the touch-screen environment and asking them to go back to pressing a hardware button that may, or may not, do what they think it should.  iPhone apps on the other hand, place all functionality on-screen.  No ifs ands or buts.  I like that -- and it makes for a less confusing user experience.

  2. Exiting applications: some 3rd party apps have an "Exit Application" button, some don't.  Why?  Why do I have to run a 3rd party task manager app to close these other apps? Very annoying.


Granted, these are simple annoyances, and I'm sure the OS will get cleaned up with a few more iterations and a few more developers learning that UI actually matters.  But for now...

Winner: iPhone

Music

I'm sick of carrying around my iPod.  I'm looking forward to having a phone that does music -- easier.

My E71 can play music, but two things restrict me from doing it frequently: 1) it doesn't easily sync to anything, so I must mount it as a drive or transfer files over Bluetooth.  2) It doesn't have a 3.5mm headphone jack, so I've got to go find an adapter.  Something I still haven't done in a year and don't ever foresee myself doing.

And these are the two major problems I have with Android here.  Sure, I could use DoubleTwist, but like I said with Gmail earlier, I'm not keen on using hacks to implement functionality I think should just work.  And the headphone jack is just ... dumb.  When will device makers learn that no one carries around USB headphones?

On the other hand, syncing the iPhone with iTunes is a breeze and it's got a legit headphone jack.

Winner: iPhone

Conclusion

9 items that matter to me, two ties.  The score?  iPhone 3, Android 4.  So, naturally, the winner isssss....???

I have no idea.  Honestly.  Maybe I should weight these items to help me out. Despite the score, I still feel like the two are 50-50.  I guess the iPhone's App Store and OS UI are both important enough for me to even out the deficit in multi-tasking, battery life, and Google integration.

I dunno.

Which phone do you think I should buy?  Leave a comment and let me know.

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Filed under  //   att   iphone   mytouch   t-mobile   tech   tmo  
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12
Feb 2008

iPhone Browser Simulator

i'm making some iPhone WAP designs and needed to see how they'd look without actually buying an iPhone (another one, that is). i'm using the user agent of the iPhone to switch the layout designs.

there's iPhoney for the Mac, but i got moved to a PC recently, so it's a little trickier. there's iPhonetester.com, but it passes my firefox user agent and the site won't switch. so here's the workaround:


  • open Firefox

  • install this add-on: https://addons.mozilla.org/en-US/firefox/addon/59

  • add this user agent: iPhone, User Agent: Mozilla/5.0 (iPhone; U; CPU like Mac OS X; en), App Name: AppleWebKit/420+ (KHTML, like Gecko), App Version: Version/3.0, Platform: Mobile/1A542a Safari/419.3

  • switch to this user agent, and view your website (either in Firefox to view full screen, or browser to iPhonetester.com  to view in a iPhone mask)

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